以下是一个简单的实现DirectSound播放器的示例代码:
#include <iostream>
#include <Windows.h>
#include <dsound.h>
// 音频缓冲区大小(以字节为单位)
const int BUFFER_SIZE = 44100 * 2; // 1秒钟的音频
// DirectSound播放器类
class DirectSoundPlayer {
private:
IDirectSound8* directSound;
IDirectSoundBuffer* primaryBuffer;
IDirectSoundBuffer8* secondaryBuffer;
public:
DirectSoundPlayer() : directSound(nullptr), primaryBuffer(nullptr), secondaryBuffer(nullptr) {}
bool Initialize(HWND hWnd) {
// 创建DirectSound对象
if (FAILED(DirectSoundCreate8(NULL, &directSound, NULL))) {
std::cout << "Failed to create DirectSound object" << std::endl;
return false;
}
// 设置协作级别
if (FAILED(directSound->SetCooperativeLevel(hWnd, DSSCL_PRIORITY))) {
std::cout << "Failed to set cooperative level" << std::endl;
return false;
}
// 创建主缓冲区
DSBUFFERDESC bufferDesc{};
bufferDesc.dwSize = sizeof(DSBUFFERDESC);
bufferDesc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
if (FAILED(directSound->CreateSoundBuffer(&bufferDesc, &primaryBuffer, nullptr))) {
std::cout << "Failed to create primary buffer" << std::endl;
return false;
}
// 设置主缓冲区格式为PCM音频流
WAVEFORMATEX waveFormat{};
waveFormat.wFormatTag = WAVE_FORMAT_PCM;
waveFormat.nChannels = 2; // 双声道
waveFormat.nSamplesPerSec = 44100; // 采样率
waveFormat.wBitsPerSample = 16; // 每个样本的位数
waveFormat.nBlockAlign = (waveFormat.nChannels * waveFormat.wBitsPerSample) / 8;
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
if (FAILED(primaryBuffer->SetFormat(&waveFormat))) {
std::cout << "Failed to set primary buffer format" << std::endl;
return false;
}
return true;
}
bool LoadAudioData(const char* audioFile) {
// 打开音频文件
FILE* file;
fopen_s(&file, audioFile, "rb");
if (!file) {
std::cout << "Failed to open audio file" << std::endl;
return false;
}
// 创建次缓冲区(音频数据将被填充到此缓冲区)
DSBUFFERDESC bufferDesc{};
bufferDesc.dwSize = sizeof(DSBUFFERDESC);
bufferDesc.dwFlags = DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
WAVEFORMATEX waveFormat{};
if (fread(&waveFormat, sizeof(WAVEFORMATEX), 1, file) != 1) {
fclose(file);
std::cout << "Failed to read wave format from audio file" << std::endl;
return false;
}
bufferDesc.lpwfxFormat = &waveFormat;
DWORD bufferSize = BUFFER_SIZE;
if (FAILED(directSound->CreateSoundBuffer(&bufferDesc, &secondaryBuffer, NULL))) {
fclose(file);
std::cout << "Failed to create secondary buffer" << std::endl;
return false;
}
// 锁定次缓冲区,以填充音频数据
LPVOID audioPtr1 = nullptr;
DWORD audioSize1 = 0;
LPVOID audioPtr2 = nullptr;
DWORD audioSize2 = 0;
if (FAILED(secondaryBuffer->Lock(0, bufferSize, &audioPtr1, &audioSize1, &audioPtr2, &audioSize2, 0))) {
fclose(file);
std::cout << "Failed to lock secondary buffer" << std::endl;
return false;
}
// 将音频数据从文件读取到缓冲区中
if (fread(audioPtr1, audioSize1, 1, file) != 1) {
fclose(file);
std::cout << "Failed to read audio data from file" << std::endl;
return false;
}
// 解锁次缓冲区,使其可被播放
if (FAILED(secondaryBuffer->Unlock(audioPtr1, audioSize1, audioPtr2, audioSize2))) {
fclose(file);
std::cout << "Failed to unlock secondary buffer" << std::endl;
return false;
}
fclose(file);
return true;
}
bool Play() {
if (!secondaryBuffer)
return false;
// 设置播放位置为开始处
if (FAILED(secondaryBuffer->SetCurrentPosition(0))) {
std::cout << "Failed to set current position of the secondary buffer" << std::endl;
return false;
}
// 播放音频
if (FAILED(secondaryBuffer->Play(0, 0, DSBPLAY_LOOPING))) {
std::cout << "Failed to play the secondary buffer" << std::endl;
return false;
}
return true;
}
};
int main() {
// 创建窗口等初始化操作
// 创建DirectSound播放器对象
DirectSoundPlayer player;
if (!player.Initialize(hWnd)) {
std::cout << "Failed to initialize DirectSound player" << std::endl;
return -1;
}
if (!player.LoadAudioData("audio.wav")) {
std::cout << "Failed to load audio data" << std::endl;
return -1;
}
if (!player.Play()) {
std::cout << "Failed to play audio" << std::endl;
return -1;
}
while (true) {
// 处理消息循环
}
return 0;
}
请注意,这只是一个简单的示例代码,并且缺少错误处理和资源释放。实际应用中需要根据需求进行修改和完善。同时,需要将代码与所使用的DirectSound库链接起来。<br/><br/><br/><p style="color:#CCCCCC;font-size:12px;">内容由零声教学AI助手提供,问题来源于学员提问</p> |